Index
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P
- P - fr.r1r0r0.deltaengine.model.engines.utils.Key
- path - Variable in class fr.r1r0r0.deltaengine.model.Sound
- path - Variable in class fr.r1r0r0.deltaengine.model.sprites.Image
- pause(String) - Method in class fr.r1r0r0.deltaengine.model.engines.SoundEngine
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Pause a sound.
- physicalRate - Variable in class fr.r1r0r0.deltaengine.model.engines.PhysicsEngine
- PHYSICS_ENGINE - fr.r1r0r0.deltaengine.model.engines.Engines
- physicsEngine - Variable in class fr.r1r0r0.deltaengine.model.engines.KernelEngine
- PhysicsEngine - Class in fr.r1r0r0.deltaengine.model.engines
-
A physical engine
- PhysicsEngine() - Constructor for class fr.r1r0r0.deltaengine.model.engines.PhysicsEngine
-
Constructor
- play(String) - Method in class fr.r1r0r0.deltaengine.model.engines.SoundEngine
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Play a sound.
- playSound() - Method in class fr.r1r0r0.deltaengine.tools.dialog.Dialog
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Used to play Windows sound according to alert type
- POSITIONS_CHECK - Static variable in class fr.r1r0r0.deltaengine.model.engines.PhysicsEngine
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Explication de la mise en place des collisions entre une source et une target : la source est une entitite qui posssede une liste de points de collision qui par defaut correspondent aux points : topleft, topright, botleft, botright, center, centerleft, centerright, centertop, centerbot puis on va tester l appartenance d un de ces points dans la hitbox de la cible qui correspond a un minX maxX minY maxY
- pressTrigger - Variable in class fr.r1r0r0.deltaengine.model.events.InputEvent
- previousAdd - Variable in class fr.r1r0r0.deltaengine.model.BufferedHashMap
- previousRemove - Variable in class fr.r1r0r0.deltaengine.model.BufferedHashMap
- previousRunTime - Variable in class fr.r1r0r0.deltaengine.model.engines.PhysicsEngine
- printFrameRate(boolean) - Method in class fr.r1r0r0.deltaengine.model.engines.KernelEngine
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Enable or disable printing current FrameRate in standard output.
- put(E, F) - Method in class fr.r1r0r0.deltaengine.model.BufferedHashMap
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Add a couple key/value in the hashmap Save the value in the collection of the attribute previousAdd
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