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P

P - fr.r1r0r0.deltaengine.model.engines.utils.Key
 
path - Variable in class fr.r1r0r0.deltaengine.model.Sound
 
path - Variable in class fr.r1r0r0.deltaengine.model.sprites.Image
 
pause(String) - Method in class fr.r1r0r0.deltaengine.model.engines.SoundEngine
Pause a sound.
physicalRate - Variable in class fr.r1r0r0.deltaengine.model.engines.PhysicsEngine
 
PHYSICS_ENGINE - fr.r1r0r0.deltaengine.model.engines.Engines
 
physicsEngine - Variable in class fr.r1r0r0.deltaengine.model.engines.KernelEngine
 
PhysicsEngine - Class in fr.r1r0r0.deltaengine.model.engines
A physical engine
PhysicsEngine() - Constructor for class fr.r1r0r0.deltaengine.model.engines.PhysicsEngine
Constructor
play(String) - Method in class fr.r1r0r0.deltaengine.model.engines.SoundEngine
Play a sound.
playSound() - Method in class fr.r1r0r0.deltaengine.tools.dialog.Dialog
Used to play Windows sound according to alert type
POSITIONS_CHECK - Static variable in class fr.r1r0r0.deltaengine.model.engines.PhysicsEngine
Explication de la mise en place des collisions entre une source et une target : la source est une entitite qui posssede une liste de points de collision qui par defaut correspondent aux points : topleft, topright, botleft, botright, center, centerleft, centerright, centertop, centerbot puis on va tester l appartenance d un de ces points dans la hitbox de la cible qui correspond a un minX maxX minY maxY
pressTrigger - Variable in class fr.r1r0r0.deltaengine.model.events.InputEvent
 
previousAdd - Variable in class fr.r1r0r0.deltaengine.model.BufferedHashMap
 
previousRemove - Variable in class fr.r1r0r0.deltaengine.model.BufferedHashMap
 
previousRunTime - Variable in class fr.r1r0r0.deltaengine.model.engines.PhysicsEngine
 
printFrameRate(boolean) - Method in class fr.r1r0r0.deltaengine.model.engines.KernelEngine
Enable or disable printing current FrameRate in standard output.
put(E, F) - Method in class fr.r1r0r0.deltaengine.model.BufferedHashMap
Add a couple key/value in the hashmap Save the value in the collection of the attribute previousAdd
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